Designing for mobile is quite different from designing for websites or desktop applications. Their difference is multiplied quickly as more mobile devices with additional functionality crash in the market. Let’s take a look at their difference.

In designing for web-based applications, we are not going to pick up and tilt or touch our monitors or laptops. In fact the tactile interactions are limited typically to the keystrokes, mouse clicks, microphone inputs and speaker audio output. While in mobile it is completely different. Mobile design has potential to impact us in every particular way. It is individual and people-centric platform. Mobile fits in our tender, in our pocket or next to our wallet. We operate them to make phone calls and entertain and they are almost always by your side.

It is a good idea to look at if you are fit for mobile before jumping into the basics of iPhone design. Mobile designing require a commitment to user experience beyond anything most have witnessed in designing for the web. A great majority of mobile interface are task-oriented and user-focused. People are not looking at your design very long. If they are, you have done something wrong and if they can’t figure out how to get it well fast enough, they leave. They delete and worst they write nasty review.

Designing for mobile is one of the most exciting and creative playgrounds around for designers nowadays. It is literally an open playing field right for improvement. To know what it is like to be a designer, let’s take a look back into product design history. Before, you can buy a device that performs a specific task such as an alarm clock, flashlight and etc. But in present times, all of these tasks can be done in one device. It is pretty amazing. Think of it as not just “there is an app for that” and instead use “there is a product of that”.

The challenge now is to create designs that are true to the users, to the brand and to the task by hand. That measure uses standard controls and deliver an interface that is entirely utilitarian. In which the user instinct to understand how to use the app within an instant.

IPhone apps were developed using several different methods. Generally speaking, iPhone apps are written in the Objective C programming language using an Apple program called Xcode. The apps that appear to be “templates” are usually using are using the default user interface elements and are following Apple’s standard guidelines. These guidelines define graphical standards and usage patterns for the default user interface elements and they make it easy for any developer to build and design an app. Typically you can see a black tab-bar along the bottom and a tilted , navigation bar along the top. The tabs jump you to different categories of information while the navigator bar helps you navigate within those categories.  On the other side, the apps you see that do not incorporate the standard user interface elements have been routine designed. Almost all careless and serious games are custom designed. Also some fun tools and utility apps incorporate custom designed graphics as well.


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